home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- global spriteloo, gobackto, rainy
- set rainy to 1
- set gobackto to the frame
- repeat with x = 26 to 29
- if rollOver(x) then
- set the cursor of sprite x to [561, 562]
- end if
- end repeat
- if rollOver(23) then
- set the cursor of sprite 23 to [561, 562]
- end if
- if rollOver(3) then
- set the cursor of sprite 3 to [563, 564]
- end if
- repeat with x = 5 to 9
- if rollOver(x) then
- set the cursor of sprite x to [561, 562]
- end if
- end repeat
- set the cursor of sprite 9 to [569, 570]
- repeat with x = 5 to 9
- if rollOver(x) then
- set the visible of sprite x to 1
- next repeat
- end if
- set the visible of sprite x to 0
- end repeat
- repeat with x = 23 to 29
- if rollOver(x) then
- set the visible of sprite x to 1
- next repeat
- end if
- set the visible of sprite x to 0
- end repeat
- go(the frame)
- end
-
- on keyDown
- set moviemovie to the castNum of sprite 3
- set the sound of cast moviemovie to 0
- if the keyCode = 123 then
- set the movieRate of sprite 3 to -1
- else
- if the keyCode = 124 then
- set the movieRate of sprite 3 to 1
- end if
- end if
- end
-
- on keyUp
- set moviemovie to the castNum of sprite 3
- set the sound of cast moviemovie to 1
- if ((the keyCode = 123) or (the keyCode = 124)) and 3 then
- set the movieRate of sprite 3 to 0
- end if
- end
-